vivid & live
Graphics
Interfaces are what you touch.
Graphics are what you see.
Holographic foil
Seen in cards, tickets and badges.
Metal from a formula
Seen in brand intros, hero sections and product launches.
drag to turnclick to ripple
reactive backend
asking its status page…
the data lives in one region: N. Virginia (us-east-1)
Vercel's regions, near you
asking its status page…
every release copied to all 20
the map: Equal Earth, every land at its true size
the app, in your browser
We love the modern web and keep up with it: 55 new features landed in the last year.
How that content looks: layout, type, colour, depth and motion, on any screen.
Newest first: pale while limited, glowing while Newly available, still once Widely, in Baseline's terms. What is next lights C, F and S as Chrome, Firefox and Safari ship it. A percentage is how many people have a browser that runs it, by caniuse's usage data; a name opens where it runs, browser by browser, on webstatus.dev. Read from web-features 3.40.1, the data behind MDN and caniuse, on 13 Oct 2026.
Every change opens a pull request on GitHub, and GitHub Actions lints, type-checks, tests and builds it before it can merge.
Nothing broken reaches you.
Merged, Vercel builds it and spreads it over its Edge network, round the world, by itself.
A new version reaches you without downtime, from a city near you.
Your browser keeps a live line to Convex, in the one region the data lives in; Resend sends the mail, Polar takes the payments.
What you see changes the moment the data does.
Sentry catches every error and slow page, with the release that shipped it.
Problems are fixed before you have to report them.
AI agents draft code, review every change and read the errors, at every step of the loop.
More gets built for you, held to the same bar.
Every part lit and every connection live: one loop, from a commit to you.
The web now builds modern interfaces that feel native.
A map with a drawer of places over it: what a maps app keeps at hand.
SettingsApplied to the apps alone
waking your GPU
Interfaces are what you touch.
Graphics are what you see.
Holographic foil
Seen in cards, tickets and badges.
Metal from a formula
Seen in brand intros, hero sections and product launches.
drag to turnclick to ripple
Interfaces are what you touch. Graphics are what you see.
A desk lamp, drawn live by your device. Written with Three.js, the library behind most 3D on the web.
platinum
Scan it with your phone, then tap on your desk: the lamp stands there at its real size.
A desk lamp, drawn live by your device. Its shape, material, light and camera are yours to change.
Written with Three.js, the library behind most 3D on the web.
Your GPU draws one shape thousands of times in a single go, each in its own place and sway, so a page can hold a crowd, a city or a field and stay smooth.
move over themclick for a gustscroll right for Light
Each frame is drawn twice, once upside down for the water, so the reflection follows the sun wherever you set it.
move to set the sunclick the waterscroll right for Glow
Your GPU moves every drop on its own, and they part round your pointer.
your pointer is an umbrellaclick a letterscroll left for Light
hangar
Spade nose, swept fin, the Q lit on its tail.
Drag the ship to turn it.
Tap a surface to set the lamp down.
product: 8 parts, one product. Seen in shops, configurators, repair guides.
All of it just ran on your device — measured at every stop as you came, and scored here. Nothing is sent.
and in the end
Measuring as you scroll.
read by qrutoclose this tab and the reading is gone
As your device describes itselfshown, never scored
not yet
How the page ran here, stop by stop: how soon it showed, how smoothly it moved, how soon it answered.